You need to have already saved the Unit before editing the Unit Base with UCM or else you will lose the unit. Opening your unit in UC will reset the Unit Base I haven't actually edited a Unit Base with UCM, but some things to remember: Put it in a faction, if you haven't already. ![]() I'd recommend renaming a Unit to register the change if you didn't close TABS when editing the m_ID. Open TABS, DON'T open your unit in UC again, it will reset to a Wobbler. unit file with notepad or any other text editing program. Once you're there locate your custom unit which would be in C:\Program Files (x86)\Steam\steamapps\common\Totally Accurate Battle Simulator\TotallyAccurateBattleSimulator_Data\CustomContent\CustomUnits. If you're on Steam, it should be in C:\Program Files (x86)\Steam\steamapps\common. Open File Explorer and locate your TABS folder. then go to managed, once there, go to the official TABS mod library and go to the latest build, to check your build, look in the bottom right corner when starting the game. Mod name Notes A cool savegame: Alterra Exchange Program for Customcraft2: Custom Posters (Classic Games) Use Radial tabs to see all posters: CustomFoods3 For CustomCraft2: Exchange Program: New Horizon Industries (CC2 plugin) Helps with the massive amount of new crafting recipes. ![]() Note: You have to give all abilities, weapons, stats, riders, and clothing before doing this.Ĭreate your unit then save it. How do you get mods for TABS on steam Right click on the name to the left of your library, then click manage then browse local files.
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