![]() Use a Boolean modifier to combine the new hair object and the body object into a single model.Use Blender's sculpt tools to improve the look of the hair by smoothing out spiky areas first and then adding details to make it look more realistic.Completely remodel the hair by shrink-wrapping a fairly dense ico-sphere onto it so that it adopts the general shape of the hair, and then delete the original hair object.Cut loops out of the inner eyelids and bridge across to the eyeball so that they are cleanly connected.Clean up the body by deleting any unwanted mesh parts like the teeth and front layer of the corneas.Import in Blender - the body and the hair come in as separate objects.My standard process for making 3D-printable models now flows like this: The hair looks great in these beautiful NVIDIA Iray renders within Daz3D, but there is no way they can be 3D printed without significant modification. The left breast is pulled upwards by the raised left arm, but the right breast is also sized so that the underside projects out at 50-60 degrees, which most 3D printers can cope with without needing support. The bobbed hair-style is just the right length to rest on the shoulders and clavicles. Tilting the head upwards prevents the chin and tip of the nose from needing any support.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |